Procedural City Generation
Create worlds for your games and simulations
The goal is to create a Procedural generation kit that helps developers create games and simulations. It can already create cities with tens of thousands of houses / apartments, vehicles and roads. Current work is focused on different types of city generation algorithms (with cellular automata, pseudorandom code, L-systems…) and some experiments with procedurally generated textures – not just useful, but also interesting and fun to experiment with.